Enumeration Item

The item names, IDs and data are taken directly from the game source.

The item data may be unstable because it is not edited or checked, including the property names. If you use it, it is up to you to test it and handle the game changes. The major version won't be incremented for any breaking changes to it.

Generated using test.drednot.io version: Sat Nov 2 23:16:10 MDT 2024 / 07f2ca2

This is a class that extends the Enum class.

Enumeration Members

AMMO_FLAK AMMO_PUNCH AMMO_SCATTER AMMO_SLUG AMMO_SNIPER AMMO_STANDARD AMMO_TRASH AMMO_YANK BALL_BASKET BALL_BASKET_GOLD BALL_BEACH BALL_SOCCER BALL_VOLLEY BALL_VOLLEY_GOLD BLOCK BLOCK_ANNIHILATOR BLOCK_HYPER_RUBBER BLOCK_ICE_GLASS BLOCK_ITEM_NET BLOCK_LADDER BLOCK_LOGISTICS_RAIL BLOCK_WALKWAY BULK_BAY_MARKER BULK_EJECTOR BURST_CHARGE COMMS_STATION COMPRESSED_EXPLOSIVES COMPRESSED_IRON COOLING_CELL COOLING_CELL_HOT COS_GOOFY_GLASSES COS_HORNS COS_LESSER_CAP COS_MASK_ALIEN COS_MASK_CLOWN COS_MASK_GOBLIN COS_PUMPKIN COS_SHADES COS_TOP_HAT COS_WITCH_HAT DOOR ELIMINATION_LOOT_BOX ELIMINATION_LOOT_BOX_LOCKED EQUIPMENT_BACKPACK EQUIPMENT_BOOSTER_BOOTS EQUIPMENT_CONSTRUCTION_GAUNTLETS EQUIPMENT_HOVER_PACK EQUIPMENT_LAUNCHER_GAUNTLETS EQUIPMENT_ROCKET_PACK EQUIPMENT_SPEED_SKATES ETERNAL_WRENCH_BRONZE ETERNAL_WRENCH_FLUX ETERNAL_WRENCH_GOLD ETERNAL_WRENCH_PLATINUM ETERNAL_WRENCH_SILVER EXPANDO_BOX FABRICATOR_ENGINEERING FABRICATOR_EQUIPMENT FABRICATOR_GOLD FABRICATOR_MACHINE_DEPRECATED FABRICATOR_MUNITIONS FABRICATOR_STARTER FLUID_TANK FREEPORT_ANCHOR FUEL_BOOSTER_HIGH FUEL_BOOSTER_LOW GREMLIN_ORANGE GREMLIN_RED GREMLIN_YELLOW HAND_CANNON HAND_PUSHER HELM HELM_STARTER ITEM_EJECTOR ITEM_HATCH ITEM_HATCH_STARTER ITEM_LAUNCHER LOADER LOADER_NEW LOCKDOWN_OVERRIDE_GREEN MUNITIONS_SUPPLY_UNIT NAV_UNIT NULL PAINT PAT_WRENCH_BRONZE PAT_WRENCH_FLUX PAT_WRENCH_GOLD PAT_WRENCH_PLATINUM PAT_WRENCH_SILVER PUSHER RCD_FLUX RCD_SANDBOX RECYCLER REPAIR_TOOL RES_FLUX RES_FUEL RES_GUNPOWDER RES_HYPER_RUBBER RES_METAL SCANNER_BLUEPRINT SCANNER_BOM SCANNER_MANIFEST SHIELD_BOOSTER SHIELD_CORE SHIELD_GENERATOR SHIELD_PROJECTOR SHIP_EMBIGGENER SHIP_SHRINKINATOR SHREDDER SHREDDER_GOLD SHREDDER_STARTER SIGN SPAWN_POINT THRUSTER THRUSTER_STARTER TROPHY_BUG_HUNTER TROPHY_NULL TROPHY_NULL_SILVER TURRET_ACUTE TURRET_AUTO TURRET_BOOSTER_PRESERVATION TURRET_BOOSTER_PRESERVATION_USED TURRET_BOOSTER_RAPID TURRET_BOOSTER_RAPID_USED TURRET_BURST TURRET_CONTROLLER TURRET_CONTROLLER_NEW TURRET_OBTUSE TURRET_REMOTE TURRET_REMOTE_STARTER VOID_ORB WRENCH WRENCH_STARTER

Constructors

Properties

Accessors

Methods

Enumeration Members

AMMO_FLAK: Item

Flak Ammo

AMMO_PUNCH: Item

Punch Ammo

AMMO_SCATTER: Item

ScatterShot Ammo

AMMO_SLUG: Item

Slug Ammo

AMMO_SNIPER: Item

Sniper Ammo

AMMO_STANDARD: Item

Standard Ammo

AMMO_TRASH: Item

Trash Box

AMMO_YANK: Item

Yank Ammo

BALL_BASKET: Item

Basketball

BALL_BASKET_GOLD: Item

Golden Basketball

BALL_BEACH: Item

Beach Ball

BALL_SOCCER: Item

Football

BALL_VOLLEY: Item

Volleyball

BALL_VOLLEY_GOLD: Item

Golden Volleyball

BLOCK: Item

Iron Block

BLOCK_ANNIHILATOR: Item

Annihilator Tile

BLOCK_HYPER_RUBBER: Item

Hyper Rubber Block

BLOCK_ICE_GLASS: Item

Hyper Ice Block

BLOCK_ITEM_NET: Item

Item Net

BLOCK_LADDER: Item

Ladder

BLOCK_LOGISTICS_RAIL: Item

Logistics Rail

BLOCK_WALKWAY: Item

Walkway

BULK_BAY_MARKER: Item

Bulk Loading Bay Designator

BULK_EJECTOR: Item

Bulk Ejector

BURST_CHARGE: Item

Burst Charge

COMMS_STATION: Item

Comms Station

COMPRESSED_EXPLOSIVES: Item

Compressed Explosives

COMPRESSED_IRON: Item

Compressed Iron

COOLING_CELL: Item

Cooling Cell

COOLING_CELL_HOT: Item

Cooling Cell (Hot)

COS_GOOFY_GLASSES: Item

Goofy Glasses

COS_HORNS: Item

Demon Horns

COS_LESSER_CAP: Item

Lesser Cap

COS_MASK_ALIEN: Item

Alien Mask

COS_MASK_CLOWN: Item

Clown Mask

COS_MASK_GOBLIN: Item

Goblin Mask

COS_PUMPKIN: Item

Pumpkin

COS_SHADES: Item

Shades

COS_TOP_HAT: Item

Top Hat

COS_WITCH_HAT: Item

Witch Hat

DOOR: Item

Door

ELIMINATION_LOOT_BOX: Item

Elimination Loot Box

ELIMINATION_LOOT_BOX_LOCKED: Item

Elimination Loot Box (Locked)

EQUIPMENT_BACKPACK: Item

Backpack

EQUIPMENT_BOOSTER_BOOTS: Item

Booster Boots

EQUIPMENT_CONSTRUCTION_GAUNTLETS: Item

Construction Gauntlets

EQUIPMENT_HOVER_PACK: Item

Hover Pack

EQUIPMENT_LAUNCHER_GAUNTLETS: Item

Launcher Gauntlets

EQUIPMENT_ROCKET_PACK: Item

Rocket Pack

EQUIPMENT_SPEED_SKATES: Item

Speed Skates

ETERNAL_WRENCH_BRONZE: Item

Eternal Bronze Wrench

ETERNAL_WRENCH_FLUX: Item

Eternal Flux Wrench

ETERNAL_WRENCH_GOLD: Item

Eternal Gold Wrench

ETERNAL_WRENCH_PLATINUM: Item

Eternal Platinum Wrench

ETERNAL_WRENCH_SILVER: Item

Eternal Silver Wrench

EXPANDO_BOX: Item

Expando Box

FABRICATOR_ENGINEERING: Item

Fabricator (Engineering)

FABRICATOR_EQUIPMENT: Item

Fabricator (Equipment)

FABRICATOR_GOLD: Item

Fabricator (Legacy)

FABRICATOR_MACHINE_DEPRECATED: Item

Fabricator (DEPRECATED)

FABRICATOR_MUNITIONS: Item

Fabricator (Munitions)

FABRICATOR_STARTER: Item

Fabricator (Starter)

FLUID_TANK: Item

Fluid Tank

FREEPORT_ANCHOR: Item

Safety Anchor

FUEL_BOOSTER_HIGH: Item

Booster Fuel (High Grade)

FUEL_BOOSTER_LOW: Item

Booster Fuel (Low Grade)

GREMLIN_ORANGE: Item

Wild Gremlin (Orange)

GREMLIN_RED: Item

Wild Gremlin (Red)

GREMLIN_YELLOW: Item

Wild Gremlin (Yellow)

HAND_CANNON: Item

Hand Cannon

HAND_PUSHER: Item

Handheld Pusher

HELM: Item

Helm

HELM_STARTER: Item

Helm (Starter)

ITEM_EJECTOR: Item

Cargo Ejector

ITEM_HATCH: Item

Cargo Hatch

ITEM_HATCH_STARTER: Item

Cargo Hatch (Starter)

ITEM_LAUNCHER: Item

Item Launcher

LOADER: Item

DEPRECATED ITEM

LOADER_NEW: Item

Loader

LOCKDOWN_OVERRIDE_GREEN: Item

Lockdown Override Unit

MUNITIONS_SUPPLY_UNIT: Item

Munitions Supply Unit

NAV_UNIT: Item

Navigation Unit (Starter)

NULL: Item
PAINT: Item

Paint

PAT_WRENCH_BRONZE: Item

Bronze Wrench

PAT_WRENCH_FLUX: Item

Flux Wrench

PAT_WRENCH_GOLD: Item

Gold Wrench

PAT_WRENCH_PLATINUM: Item

Platinum Wrench

PAT_WRENCH_SILVER: Item

Silver Wrench

PUSHER: Item

Pusher

RCD_FLUX: Item

Flux RCD

RCD_SANDBOX: Item

Sandbox RCD

RECYCLER: Item

Recycler

REPAIR_TOOL: Item

Repair Tool

RES_FLUX: Item

Flux Crystals

RES_FUEL: Item

Thruster Fuel

RES_GUNPOWDER: Item

Explosives

RES_HYPER_RUBBER: Item

Hyper Rubber

RES_METAL: Item

Iron

SCANNER_BLUEPRINT: Item

Blueprint Scanner

SCANNER_BOM: Item

BoM Scanner

SCANNER_MANIFEST: Item

Manifest Scanner

SHIELD_BOOSTER: Item

Ship Shield Booster

SHIELD_CORE: Item

Shield Core

SHIELD_GENERATOR: Item

Shield Generator

SHIELD_PROJECTOR: Item

Shield Projector

SHIP_EMBIGGENER: Item

Ship Embiggener

SHIP_SHRINKINATOR: Item

Ship Shrinkinator

SHREDDER: Item

Item Shredder

SHREDDER_GOLD: Item

Golden Item Shredder

SHREDDER_STARTER: Item

Starter Shredder

SIGN: Item

Sign

SPAWN_POINT: Item

Spawn Point

THRUSTER: Item

Thruster

THRUSTER_STARTER: Item

Thruster (Starter)

TROPHY_BUG_HUNTER: Item

Bug Hunter Trophy

TROPHY_NULL: Item

Gold Null Trophy

TROPHY_NULL_SILVER: Item

Silver Null Trophy

TURRET_ACUTE: Item

Acute Cannon

TURRET_AUTO: Item

Machine Cannon

TURRET_BOOSTER_PRESERVATION: Item

Turret Booster - Preservation

TURRET_BOOSTER_PRESERVATION_USED: Item

Turret Booster - Preservation (Depleted)

TURRET_BOOSTER_RAPID: Item

Turret Booster - Rapid Fire

TURRET_BOOSTER_RAPID_USED: Item

Turret Booster - Rapid Fire (Depleted)

TURRET_BURST: Item

Burst Cannon

TURRET_CONTROLLER: Item

Turret Controller

TURRET_CONTROLLER_NEW: Item

Enhanced Turret Controller

TURRET_OBTUSE: Item

Obtuse Cannon

TURRET_REMOTE: Item

Cannon

TURRET_REMOTE_STARTER: Item

Starter Cannon

VOID_ORB: Item

Void Orb

WRENCH: Item

Wrench

WRENCH_STARTER: Item

Starter Wrench

Constructors

  • Parameters

    • id: any
    • name: any
    • description: any
    • stackable: any
    • rarity: any
    • Optionalimage: any
    • Optionalrecipe: any
    • OptionalbuildInfo: any
    • Optionalblacklist_autobuild: any
    • Optionalfab_type: any

    Returns Item

Properties

blacklist_autobuild?: boolean
buildInfo?: Partial<{
    allow_any: boolean;
    allow_non_solids: boolean;
    allow_solids: boolean;
    allow_world: boolean;
    block: number;
    block_is_colored: boolean;
    block_shaped: boolean;
    bounds: {
        x: number;
        y: number;
    };
    build_angle: "Any" | "Fixed";
    buildDirection: "HORIZONTAL" | "VERTICAL";
    image: string;
    image_anim: string;
    image_only: boolean;
    is_lockdown_override: boolean;
    offset: {
        x: number;
        y: number;
    };
    offset2: {
        x: number;
        y: number;
    };
    require_blocks: {
        block:
            | "_BUILD_SURFACE"
            | "AIR"
            | "HULL_CORNER"
            | "HULL_H"
            | "HULL_V"
            | "INTERIOR_BLOCK"
            | "LADDER"
            | "WALKWAY"
            | "ITEM_NET"
            | "RAMP_1"
            | "RAMP_2"
            | "RAMP_3"
            | "RAMP_4"
            | "COLOR_PANEL"
            | "HYPER_RUBBER"
            | "ICE_GLASS"
            | "ANNIHILATOR";
        x: number;
        y: number;
    }[];
    shape: {
        verts: {
            x: number;
            y: number;
        }[];
    };
    snap_x: boolean;
    snap_y: boolean;
}>[]

Each object in this array represents build information for different cases. For example, two for cannons, for vertical and horizontal placement, and three for ejectors, including one for placement inside the ship.

The object may have a buildDirection property to specify the build direction on the ship hull.

description: string
enumName: string

The name of the constant, i.e. the member name.

enumValue: number

The value of the constant (in this case, the ID of the item).

fab_type?: FabricatorType
image?: string
name: string
rarity: number
recipe?: Partial<{
    built_by: FabricatorType[];
    count: number;
    input: {
        count: number;
        item: number;
    }[];
    time: number;
}>
stackable: boolean

Accessors

  • get id(): number
  • The ID of the item. Alias to enumValue.

    Returns number

  • get isBlock(): boolean
  • Returns boolean

  • get isBuildable(): boolean
  • Returns boolean

Methods

  • Returns string

    "Enum.MEMBER"

  • Returns an Item with the specified ID, or undefined if not found. Alias to getByValue.

    Parameters

    • id: number

    Returns Item

  • Returns a constant with the specified name, or undefined if not found. (Case-sensitive)

    Shortcut to using getMap.

    Parameters

    • name: string

    Returns Item

  • Returns a constant with the specified value, or undefined if not found.

    Shortcut to using getReverseMap and getMap.

    Parameters

    • value: number

    Returns Item

  • Enum names to constant instances.

    Can be used to get the names and values of all constants in this enum.

    Returns Map<string, Item>

  • Enum values to names.

    Returns Map<number, string>