Enumeration Shape

The shape names and vertices are taken directly from the game source. The names may not be descriptive, but you don't usually need to refer to them by name. Additionally, the constants have a comment that visually represents the shape with braille ascii art, generated from the vertices.

The vertices are sorted to prevent them from overlapping.

Generated using test.drednot.io version: Wed Oct 18 17:42:13 MDT 2023 / 1944d9d

This is a class that extends the Enum class.

Enumeration Members

BEVEL_DL: Shape

⣿⣿⣿⣿
⠈⠻⣿⣿

BEVEL_DR: Shape

⣿⣿⣿⣿
⣿⣿⡿⠋

BEVEL_UL: Shape

⢀⣴⣿⣿
⣿⣿⣿⣿

BEVEL_UR: Shape

⣿⣿⣷⣄
⣿⣿⣿⣿

BLOCK: Shape

⣿⣿⣿⣿
⣿⣿⣿⣿

HALF_RAMP_1_D: Shape

⠈⠙⠻⢿
         

HALF_RAMP_1_DI: Shape

⡿⠟⠋⠁
         

HALF_RAMP_1_L: Shape

       ⣰
     ⣰⣿

HALF_RAMP_1_LI: Shape

     ⠹⣿
       ⠹

HALF_RAMP_1_R: Shape

⣿⠏     
⠏       

HALF_RAMP_1_RI: Shape

⣆       
⣿⣆     

HALF_RAMP_1_U: Shape

         
⣷⣦⣄⡀

HALF_RAMP_1_UI: Shape

         
⢀⣠⣴⣾

HALF_RAMP_2_D: Shape

⣿⣿⣿⣿
⠈⠙⠻⢿

HALF_RAMP_2_DI: Shape

⣿⣿⣿⣿
⡿⠟⠋⠁

HALF_RAMP_2_L: Shape

   ⣰⣿⣿
⣰⣿⣿⣿

HALF_RAMP_2_LI: Shape

⠹⣿⣿⣿
   ⠹⣿⣿

HALF_RAMP_2_R: Shape

⣿⣿⣿⠏
⣿⣿⠏   

HALF_RAMP_2_RI: Shape

⣿⣿⣆   
⣿⣿⣿⣆

HALF_RAMP_2_U: Shape

⣷⣦⣄⡀
⣿⣿⣿⣿

HALF_RAMP_2_UI: Shape

⢀⣠⣴⣾
⣿⣿⣿⣿

HALF_RAMP_3_D: Shape

         
⠈⠙⠻⢿

HALF_RAMP_3_DI: Shape

         
⡿⠟⠋⠁

HALF_RAMP_3_L: Shape

   ⣰     
⣰⣿     

HALF_RAMP_3_LI: Shape

⠹⣿     
   ⠹     

HALF_RAMP_3_R: Shape

     ⣿⠏
     ⠏   

HALF_RAMP_3_RI: Shape

     ⣆   
     ⣿⣆

HALF_RAMP_3_U: Shape

⣷⣦⣄⡀
         

HALF_RAMP_3_UI: Shape

⢀⣠⣴⣾
         

QUARTER_DL: Shape

     ⣿⣿
         

QUARTER_DR: Shape

⣿⣿     
         

QUARTER_RAMP_DL: Shape

     ⠙⢿
         

QUARTER_RAMP_DR: Shape

⡿⠋     
         

QUARTER_RAMP_UL: Shape

         
     ⣠⣾

QUARTER_RAMP_UR: Shape

         
⣷⣄     

QUARTER_UL: Shape

         
     ⣿⣿

QUARTER_UR: Shape

         
⣿⣿     

RAMP_DL: Shape

⠈⠻⣿⣿
     ⠈⠻

RAMP_DR: Shape

⣿⣿⡿⠋
⡿⠋     

RAMP_UL: Shape

     ⢀⣴
⢀⣴⣿⣿

RAMP_UR: Shape

⣷⣄     
⣿⣿⣷⣄

SLAB_D: Shape

⣿⣿⣿⣿
         

SLAB_L: Shape

     ⣿⣿
     ⣿⣿

SLAB_R: Shape

⣿⣿     
⣿⣿     

SLAB_U: Shape

         
⣿⣿⣿⣿

Properties

enumName: string

The name of the constant, i.e. the member name.

enumValue: number

The value of the constant.

vertices: {
    x: number;
    y: number;
}[]
buildSurfaceShapes: Set<Shape> = ...

Set of shapes with a flat and full top surface.

Accessors

  • get isBuildSurface(): boolean
  • Checks whether the shape has a flat and full top surface.

    Returns boolean

Methods

  • Returns string

    "Enum.MEMBER"

  • Returns a constant with the specified name, or undefined if not found. (Case-sensitive)

    Shortcut to using getMap.

    Parameters

    • name: string

    Returns Shape

  • Returns a constant with the specified value, or undefined if not found.

    Shortcut to using getReverseMap and getMap.

    Parameters

    • value: number

    Returns Shape

  • Enum names to constant instances.

    Can be used to get the names and values of all constants in this enum.

    Returns Map<string, Shape>

  • Enum values to names.

    Returns Map<number, string>