Optionalinput: ConfigCmdOptionsIf omitted, the config will be empty. The game won't modify the existing config of an already placed object if the config command is empty.
Used for expando boxes. [0, 360] float.
What the filter for hatches and loaders should do.
Used for shield generators.
Checks whether the data of this command is not decoded. Comes from decoding a blueprint with
DecoderOptions.ignoreConfigCmdData = true.
StaticdefaultsAn object for default config values, intented to match the game's defaults.
Used for properties that are null during encoding.
You can modify this as you wish, so that you don't have to depend on the defaults of the library. See the object definition in ConfigCmd.ts.
All the properties can be set. Set to
undefinedto remove a property,nullto use ConfigCmd.defaults during encoding.Example