Optional
input: ConfigCmdOptionsIf omitted, the config will be empty. The game won't modify the existing config of an already placed object if the config command is empty.
Used for expando boxes. [0, 360] float.
What the filter for hatches and loaders should do.
Used for shield generators.
Checks whether the data of this command is not decoded. Comes from decoding a blueprint with
DecoderOptions.ignoreConfigCmdData = true
.
Static
defaultsAn object for default config values, intented to match the game's defaults.
Used for properties that are null
during encoding.
You can modify this as you wish, so that you don't have to depend on the defaults of the library. See the object definition in ConfigCmd.ts.
Checks whether this command has the same configuration as the target command.
Changes multiple properties of the command.
All the properties can be set. Set to
undefined
to remove a property,null
to use ConfigCmd.defaults during encoding.Example